Estalia Preview #6: New Spells

I have to tell you that the book is stalled again. Layout is a fiendish and complicated beastie now we’re down to the last few chapters, because it’s in those chapters that we have tables and lists and stat blocks (if anyone wants to help out, let us know! Many hands make faster work!)

What’s that you ask? Do we have new rules in all those tables and statblocks? Why, what would a sourcebook be without cool new powers to use upon your enemies? Poorly reviewed and undersold, that’s what. So no, we don’t just bring you setting information. There are a set of new monsters, new chargen tables, fencing powers and of course, new spells for the servants of the Maiden. 33 to be exact. Here’s six to give you a taste:

Apprentice to Master

 Casting Number: 12

Casting Time: Special

Duration: Special

Range: You

Ingredient: A tool used to build a great temple (+2)

Description: As part of the casting of this spell, you must watch another individual creating something using a Perform or Trade skill.  Until the next sunrise, you gain the skill you observed. You may use this skill as many times as your Magic characteristic, then the knowledge fades from your hands.


Arena of Reckoning

 Casting Number: 14

Casting Time: Half Action

Duration: Instant

Range: Touch

Ingredients: A circlet of gold (+2)

Description: When you cast this spell, you and one target are locked in combat to the death. An immovable magical aura rises surrounding only the two of you (just enough to cover your two squares with about a foot of give around) – any others that might be caught are flung out. Aside from a Dispel spell, the aura remains totally impenetrable to anything and anyone until either you or the target are dead.


Arms of the Sister

 Casting Number: 10

Casting Time: Half Action

Duration: 1 minute (6 rounds)

Range: You

Ingredients: A broken arrow (+1)

Description: When you strike, you strike with the arms of Shallya, Myrmidia’s merciful sister. When striking to Stun, you automatically succeed on the Strength test. If you strike to wound while the spell is in effect, it immediately ends.


Beacon in the Tempest

Casting Number: 9

Casting Time: Half Action

Duration: 1 minute (6 rounds)

Range: 24 yards (12 squares)

Ingredients: An owl’s beak (+1)

Description: While Myrmidia’s faithful command soldiers, they must also look to those who cannot fight. All allies within range can hear your voice as clearly as if they were standing next to you, and can understand you whatever language they speak. Your voice sounds calming and wise, and those who hear it gain a +10% bonus to Willpower tests to resist Initimdate tests, and Fear or Terror effects for the next hour.


Beautify Object

Casting Number: 9

Casting Time: Half action

Duration: 1 hour/Magic

Range: Touch

Ingredients: A paintbrush (+1)

Description: You apply a beautifier’s eye and hand to one object you nominate. The object’s Craftsmanship goes up one level (Poor to Common, Common to Good, Good to Best).  You may Beautify as many objects as your Magic characteristic. Weapons enhanced in this manner gain the standard bonuses. However, Myrmidia frowns upon deception for profit and any attempt to sell items enhanced by this spell cause the glamour to immediately vanish and the deception to be revealed.


Blade for Blade

Casting Number: 10

Casting Time: Half Action

Duration: 1 minute

Range: You

Ingredients: A silvered blade (+2)

Description: When you cast this spell you can see the attacks of your enemies coming towards you as if in slow motion. You may parry as many times per round as your Magic characteristic. You may still only parry once per attack.


Boon of Surrender

Casting Number: 15

Casting Time: Half Action

Duration: Instant

Range: 24 yards

Ingredients: A ring of silver (+2)

Description: When you cast this spell, you demand that your enemies surrender (making Charm or Command tests as the GM directs). All enemies you can see within range of the spell who cease fighting immediately heal 1d10 Wounds. They also cease to be Frightened, Terrified or subject to frenzy if they were previously.  Those who do not surrender suffer -10% on their next WS or BS roll. For the next hour, if the subjects of the spell attack or direct harm towards you or a number of your allies equal to your Magic characteristic, the subject loses 1d0 Wounds.


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