…it’s a GREAT RPG that fits on a business card. By the always goddamn fricking brilliant James Wallis. I like the way it understands pacing and plot. I’ve always been a fan of “procedures”, as Ghostbusters called them, where the plot beats are hardwired into the game mechanics, and this does this beautifully.
As the man says, it’s pretty free-form, but what isn’t these days? And it’s short, too, which we really need more of. I mean short to play AND short to read. Short is good if only because it’s easier to sell (in every sense).
Only problem is, I have no way to get business cards apart from stealing them from that big jar at Subways. As always, gaming has driven me to crime.