From Benjamin Branson
The worldbuild for Daughters of Exile is magnificent. I love the space opera setting and the feminist perspective; it reads a lot back into Shakespeare’s work in a clever, evocative way. The art and design is gorgeous as well. I have no idea how you did this in a week.
The most notable areas for refinement are the mechanics. I couldn’t figure out what some of the Curses and Blessings meant: “Learned” is pretty clear, but “Lithe”? Similarly, it wasn’t clear to me how using a virtue could help adjudicate between daughters in case of a conflict. It might help to choose more specific Curses and Blessings for the characters with which people are going to be less familiar; even if we don’t know what Katharine’s virtues mean, we know who Katharine is. Also, though I can see why you didn’t have space here, including a sample game would go a long way toward elucidating what kind of situations might require checks, how checks work, and what sort of role the GM plays in establishing conflicts and stakes for the characters.
Lastly, the “fey” and the “gods” could use a little more explanation: I couldn’t tell what kind of entities they might be.
I think the kinds of stories you can tell in this world are great, and with a little more structure, you’ll have something exceptional. As it is, I’d be excited to play this game.