Because everything is selling


The Game Chef competition has interesting (new?) rules for their playoffs between finalists: the winner is the one that gets played the most. Strangely, you have to play the game with different groups for a new instance to count, which seems to validate a game that is only good once, instead of something you keep wanting to come back to. But apart from that being stupid, there’s something appealing in rewarding not so much a game’s quality but a game’s ability to sell itself, since a) selling themselves is what so many small and indie games suck at and b) selling an experience to the reader so he can sell it to his group is the heart and soul of rpg writing and rpg design.



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