These five guys you probably know, but if you can figure out who these guys are, you win a prize. Strangely enough, although I’ve had the latter idea in my head for years, they are a perfect Leverage crew. Once again, I create ideas and then RPGs spontaneously come into being to accomodate them.
Chris Sims, he of the Invincible Superblog (IIRC), was asked for his favourite D&D setting and names Freeport (scroll down). He goes on to say it:
“has the funniest jokes in the sourcebooks”.
I’m going to assume that instead of being a reference to Jody’s awesome line of cannibal children jokes, he’s talking about my extremely oblique “snakes on a plane” gag in the write up of the Temple of Yig. 😀
I like this month’s Toybox. It’s on that knife-edge of wacky but salvagably believable, where all the best ideas live.
The Game Chef competition has interesting (new?) rules for their playoffs between finalists: the winner is the one that gets played the most. Strangely, you have to play the game with different groups for a new instance to count, which seems to validate a game that is only good once, instead of something you keep wanting to come back to. But apart from that being stupid, there’s something appealing in rewarding not so much a game’s quality but a game’s ability to sell itself, since a) selling themselves is what so many small and indie games suck at and b) selling an experience to the reader so he can sell it to his group is the heart and soul of rpg writing and rpg design.
I don’t know where the name Haedra came from. It popped into my head and it didn’t sound taken. The Aedra are apparently some magical race in the Oblivion universe but hopefully they lack lawyers. I may change it later.
I’ve been throwing down ideas for a while. Basically, I want to make something a lot like Warhammer in the sense that it would be a world where I can play around with history, and a world with an inherent style to it. There is a Warhammer lens you can apply, a Warhammer example of everythng that exists. I’d like to work towards that. Now, once upon a time I updated Warhammer into Warhammer 4,000, because I wanted to see what happened to the world when it went from the early days of humanism to the depths of liberalism and radicalism. I’ve recently relocated my files for 4K I may post them up again soon. Of course, I could never do anything with that setting without getting sued into oblivion (as opposed to being sued by oblivion).
So the idea was to do a setting firmly entrenched in the Enlightenment, a period generally forgotten by RPGs. It’s almost weird. Warhammer stops around 1648 or so (the end of the Thirty Years War). Witch-Hunter is a Restoration game set in England in 1670. Although including a lot of early Enlightenment ideas like science conspiracies and exploration, 7th Sea is also explicitly set in 1668. Then we jump forward to the Jane Austen RPG (1811) and In Harm’s Way: Dragons (Napoleonic War, so no earlier than 1792) and Northern Crown (revolutionary America so 1776 onwards). GURPS Goblins is vaguely Georgian rather than Victorian (although I think it is more Dickensian, really) but it’s still 19th century. There was Green Ronin’s excellent pirate resource book whose name eludes me right now, but there’s nothing of Europe in the period. Nearly an entire century gone.
And what better period could there be for examining our modern age? A sudden rise in science leading to a spike in atheism, deism and a general disregard of the church that had nothing to do with the Reformation? A sense of nationalism and even internationalism uniting all mankind! Continental Congresses uniting whole governments together about the right way to do things…the world of Voltaire, Walpole and Mozart. And Capability Brown.
To put it another way: it’s about damn time the Victorians stopped getting all the press. Haedra will be an Enlightenment world. With horse – people.
My review of Forbidden Island is up….
And not for any particular reason. Not for an RPG or a wargame or any other kind of game, nor for a novel or story, though there may one day be any of these things, or all, or none. And not because I feel I should, although it does seem required for a gentleman of the geeky arts these days to have a few of these in his archives. But simply for the whismy and the intellectual and creative exercise, and perhaps the discipline and skills and general enlightenment I may acquire from doing it.
Not that this isn’t something I’ve done before. You can read a bunch of my setting notes in my RPGNet column. Indeed a lot of them started off as drafts for something bigger, or something that has been put on the back-burner until I find a suitable use for them. The world of the Forest Infnite, for example, was to be a D&D setting but then I didn’t feel sufficiently motivated to hew it to the needs of D&D, and until it finds a purpose, it remains incomplete, but quite rich, in my head. There are a great many such ideas; so many in fact I started that column to get them out of there and hope somebody might find them useful. Alas, barring a few exceptions, settings alone are rarely interesting to anyone but their creator, it seems. But there is something in many of us that loves to know more of the fictional worlds, there ins and outs and intricacies, the nature of the lens it applies to things we know and recognise from our world, the intimacies of history, the perculiarities of geography…and so I shall pursue such things, and see where the sailing takes me upon this new ocean.
Many good settings have a purpose; but a few of the greats began with nothing but whimsy, so we should be okay. And I do have a conception. It shall be a grand work, a great work, of far horizons, epic scale and deep resonances. It shall be fun, it shall be witty, it shall be intelligent, it may even be wise and beautiful. it shall be many things at once. It shall contain multitudes and may not be self-consistent or even coherent.
Like Warhammer, my true heart, my sanctum sanctorum, it shall be strong with history, strong with culture, and strong with theme; it shall be rich with detail, riddled with satire and drenched in style. It shall be what it is, and no other, and markedly so. It shall shine like a diamond, roar like a cannon and cut forth like hammered steel. It shall be full of things I like and am interested in, and it shall contain, as much and as often as possible, the awesome, the cool and the wicked glee of the mad gods.
Or at least, we can hope.
I may post it about here, and people may read about it. Or at least, I can hope.