<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for D-Constructions</title>
	<atom:link href="http://dconstructions.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://dconstructions.wordpress.com</link>
	<description>Game Writing, Game Reviews and Game Design Thoughts by Steve D</description>
	<lastBuildDate>Sun, 21 Apr 2013 11:47:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part Three by Rappar</title>
		<link>http://dconstructions.wordpress.com/2013/03/22/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-three/#comment-509</link>
		<dc:creator><![CDATA[Rappar]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 11:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=666#comment-509</guid>
		<description><![CDATA[Steve you&#039;re the modern Dale Carnegie ! &#039;sure you could make loads of money lecturing and coaching :)]]></description>
		<content:encoded><![CDATA[<p>Steve you&#8217;re the modern Dale Carnegie ! &#8216;sure you could make loads of money lecturing and coaching <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Five Reasons Good Games Hurstville is the best gaming store I&#8217;ve ever seen by goodgameshurstville</title>
		<link>http://dconstructions.wordpress.com/2013/04/21/five-reasons-good-games-hurstville-is-the-best-gaming-store-ive-ever-seen/#comment-508</link>
		<dc:creator><![CDATA[goodgameshurstville]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 11:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=672#comment-508</guid>
		<description><![CDATA[Wow. Jaw dropped. Thank you. I&#039;m stoked that you enjoyed the shop enough to say such kind things, feel free to visit anytime you&#039;re in town, Steve.]]></description>
		<content:encoded><![CDATA[<p>Wow. Jaw dropped. Thank you. I&#8217;m stoked that you enjoyed the shop enough to say such kind things, feel free to visit anytime you&#8217;re in town, Steve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Emotional Environmentalism, or The Care And Feeding of Your Creative Urge by Peter Blake</title>
		<link>http://dconstructions.wordpress.com/2013/04/17/emotional-environmentalism-or-the-care-and-feeding-of-your-creative-urge/#comment-507</link>
		<dc:creator><![CDATA[Peter Blake]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 03:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=670#comment-507</guid>
		<description><![CDATA[That was great, Steve; very eloquent. I like how Flaubert explained the need to control your environment: &quot;Be regular and orderly in your life, so that you may be violent and original in your work.&quot;]]></description>
		<content:encoded><![CDATA[<p>That was great, Steve; very eloquent. I like how Flaubert explained the need to control your environment: &#8220;Be regular and orderly in your life, so that you may be violent and original in your work.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part One by Sally Browne</title>
		<link>http://dconstructions.wordpress.com/2013/03/19/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-one/#comment-506</link>
		<dc:creator><![CDATA[Sally Browne]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 02:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=659#comment-506</guid>
		<description><![CDATA[I think I would need cake. I don&#039;t think a carrot would work on me. ; ) I like your point about process v outcome.]]></description>
		<content:encoded><![CDATA[<p>I think I would need cake. I don&#8217;t think a carrot would work on me. ; ) I like your point about process v outcome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on In Which I Am Cranky At Netrunner for No Good Reason by Tyler</title>
		<link>http://dconstructions.wordpress.com/2013/04/09/in-which-i-am-cranky-at-netrunner-for-no-good-reason/#comment-490</link>
		<dc:creator><![CDATA[Tyler]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 16:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=668#comment-490</guid>
		<description><![CDATA[Maybe I simply haven&#039;t played enough, but I really liked &lt;B&gt;&lt;I&gt;Netrunner&lt;/I&gt;&lt;/B&gt; out of the box because those deck combinations were roughly on par with each other. Two people can play out of a core box and have a fun game. Picking up expansion packs widens the design possibilities, sure, but I think it also increases the chances of giving one faction or another serious advantage, depending on which packs are chosen.

&lt;B&gt;&lt;I&gt;Call of Cthulhu&lt;/I&gt;&lt;/B&gt;, in contrast, is less friendly to out of the box play because the core set uses a &quot;one of everything&quot; distribution. I found &lt;B&gt;&lt;I&gt;Netrunner&lt;/I&gt;&lt;/B&gt;&#039;s core decks much more consistent and playable thanks to the distribution pattern.]]></description>
		<content:encoded><![CDATA[<p>Maybe I simply haven&#8217;t played enough, but I really liked <b><i>Netrunner</i></b> out of the box because those deck combinations were roughly on par with each other. Two people can play out of a core box and have a fun game. Picking up expansion packs widens the design possibilities, sure, but I think it also increases the chances of giving one faction or another serious advantage, depending on which packs are chosen.</p>
<p><b><i>Call of Cthulhu</i></b>, in contrast, is less friendly to out of the box play because the core set uses a &#8220;one of everything&#8221; distribution. I found <b><i>Netrunner</i></b>&#8216;s core decks much more consistent and playable thanks to the distribution pattern.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part Three by dconstructions</title>
		<link>http://dconstructions.wordpress.com/2013/03/22/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-three/#comment-470</link>
		<dc:creator><![CDATA[dconstructions]]></dc:creator>
		<pubDate>Thu, 28 Mar 2013 01:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=666#comment-470</guid>
		<description><![CDATA[The size of the balls refers to the item&#039;s importance to your life, not to the difficulty or size of the task, though. But your metaphor may still apply. For me, the biggest golfball is &quot;stuff around on the internet&quot;. Which is hard to plan and involves few hard questions.]]></description>
		<content:encoded><![CDATA[<p>The size of the balls refers to the item&#8217;s importance to your life, not to the difficulty or size of the task, though. But your metaphor may still apply. For me, the biggest golfball is &#8220;stuff around on the internet&#8221;. Which is hard to plan and involves few hard questions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part Three by Peter Blake</title>
		<link>http://dconstructions.wordpress.com/2013/03/22/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-three/#comment-469</link>
		<dc:creator><![CDATA[Peter Blake]]></dc:creator>
		<pubDate>Thu, 28 Mar 2013 01:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=666#comment-469</guid>
		<description><![CDATA[To follow your metaphor, I&#039;ve had to learn that I can&#039;t actually do a golfball-task without breaking it down into sand-activities. That breaking down is partly hard planning work and partly hard asking questions of yourself - both of which require lots of practice to excel at.]]></description>
		<content:encoded><![CDATA[<p>To follow your metaphor, I&#8217;ve had to learn that I can&#8217;t actually do a golfball-task without breaking it down into sand-activities. That breaking down is partly hard planning work and partly hard asking questions of yourself &#8211; both of which require lots of practice to excel at.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part One by dconstructions</title>
		<link>http://dconstructions.wordpress.com/2013/03/19/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-one/#comment-466</link>
		<dc:creator><![CDATA[dconstructions]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 02:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=659#comment-466</guid>
		<description><![CDATA[It&#039;s not a new idea, but it needs to be a much more widely understood idea. More to come!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not a new idea, but it needs to be a much more widely understood idea. More to come!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part One by Vividhunter</title>
		<link>http://dconstructions.wordpress.com/2013/03/19/throw-away-the-carrot-burn-the-stick-rethinking-procrastination-part-one/#comment-465</link>
		<dc:creator><![CDATA[Vividhunter]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 02:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=659#comment-465</guid>
		<description><![CDATA[The feelings of guilt are paralysing. I think you&#039;re onto something here.]]></description>
		<content:encoded><![CDATA[<p>The feelings of guilt are paralysing. I think you&#8217;re onto something here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Design, Motivation and the Anxiety Curve by Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part One &#124; D-Constructions</title>
		<link>http://dconstructions.wordpress.com/2011/07/14/design-motivation-and-the-anxiety-curve/#comment-464</link>
		<dc:creator><![CDATA[Throw Away the Carrot, Burn the Stick: Rethinking Procrastination, Part One &#124; D-Constructions]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 02:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://dconstructions.wordpress.com/?p=223#comment-464</guid>
		<description><![CDATA[[...] time, what is stopping us from doing W has little to do with W at all. Don&#8217;t get me wrong, the anxiety curve is a big deal, especially with big, hard to grasp projects (go read up about the curve, it is also [...]]]></description>
		<content:encoded><![CDATA[<p>[...] time, what is stopping us from doing W has little to do with W at all. Don&#8217;t get me wrong, the anxiety curve is a big deal, especially with big, hard to grasp projects (go read up about the curve, it is also [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
